niedziela, 19 grudnia 2010
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Like most roleplaying games, InSpectres has a method of conflict resolution using dice. However, InSpectres uses an adversarial system in which the player describes what happens if the result is good and the game master if the roll is bad. If the player succeeds, they earn "franchise dice", and when enough are collected the current case is solved. Players can at any time use confessionals, in the style of reality television, to add traits to other players' characters or steer events their way.[1]
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Like most roleplaying games, InSpectres has a method of conflict resolution using dice. However, InSpectres uses an adversarial system in ...